Rig Almost Done

Weeks without a post or progress, but I’ve at last managed to just about complete the firefly rig.

This is a rough test to check that nothing moves out of place. The head and body are rigged but static in this animation. Doesn’t look much, but I’ve done enough to allow me to move it all realistically. A few rig controls and it’s finished.

The abdomen, antennae and mandibles are spline IK. The legs are a combination of spline IK and 3dsmax’s history independent IK. I think I’ve got it right, although there seem to be a lot of little tricks that are easy to miss unless you stumble across them in a tutorial or a forum.

Now onto unwrapping and texturing, another area I’ve never really delved deeply into. I can also start blocking out the first scene of the animation.

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